4.1 Introduction
Have you ever written fiction on your own, just for
fun? Have you ever imagined characters, but didn't know what story to
write them in? Have you ever been part of a roleplaying game and thought
it would nice to do it online, at your own speed? Interactive fiction
roleplaying provides all these things: it is a blend of live "table-top"
roleplaying and novel writing.
Interactive Fiction roleplaying is roleplaying without
a fancy, complicated gaming system. There are no point totals, experience
points, or dice. There is not even a GM in the sense of tabletop roleplaying.
Everyone contributes to the development of the story. While World Weavers
In Nomine is based in the setting of a more traditional
gaming system, there is no need to know that system to write here (though
we highly encourage you to buy the excellent In
Nomine roleplaying material from Steve
Jackson Games, who have graciously allowed us to use it).
For those of you for whom all that meant nothing, interactive
fiction is simply a chance to escape into a world and a personality
different from your own. It is a chance to live adventure in exotic
settings and to be someone you could never be in this world. This is
done through interactive story writing with other roleplayers. It is,
in effect, a cross between a game of pretend and authoring an escape
novel. This is the setting for World Weavers In Nomine
(WWIN for short). The world is the Earth of today, but seen from the
perspective of the War between Heaven and Hell. Our central characters
are angels and demons and the humans around them. For more information,
please refer to the "where?" and "who?" pages. In fact, please read those first. They will
answer a lot of your questions, and help you decide whether IN is a
setting well-suited to you. It will also help direct you in the creation
of your first IN character, should you decide you'd like to join. Additional
questions can be directed to the World Administrator.
If you're not familiar with the term as it refers to
interactive fiction roleplaying, a World Administrator is a strange
cross between table-top Game Master, online reference library, web page
maintainer, source of ideas, and self-proclaimed dictator. The World
Administrator adapted the setting to interactive fiction use and pitched
the idea to the World Weavers
administration and Steve Jackson Games.
The World Administrator is currently Jonathan Walton
(jonathan.walton@oberlin.edu). Feel free to email
him with any question, no matter how large or small. Be sure to
email him if you'd like to join or submit your character to her for
approval and assignment, and direct any game-spanning concerns to him.
Below is a description of interactive fiction roleplaying
and the specific guidelines of playing in the In
Nomine setting.
4.2 Getting Into the Game
4.2.1 Basics of Roleplaying Online
In
Nomine is an RPG, a role-playing game. We call the World Weavers
setting interactive fiction roleplaying because the entire game is played
through writing interactively with the other players.
The game is run through e-mail, but the posts are also
sent to the World Weavers server and archived on the In Nomine
pages on the World Wide Web. You do not need access to Usenet news or
WWW to play. All you need is an email account.
Part of what makes interactive-fiction roleplaying
unique is the fluidity of the story. In traditional roleplaying, all
challenges, NPCs, and details are set up by the Game Master. In interactive-fiction,
the Administrator does not have that kind of absolute power. It's up
to the players to add plot twists, expand on the story, provide solutions
to problems, and the like. It's possible, even desirable for
one player to introduce a problem, another describe it, and a third
and fourth work out a way to solve it. This is a unique and wonderful
way to game, but it it does not appeal to everyone. If you think that
interactive fiction roleplaying is a type of game that would interest
you, continue reading to learn how to join and play in the world of
In Nomine.
If the idea of interactive fiction appeals to you, but the specific
In Nomine setting
does not, please consider the possibility of joining another setting
within our parent club, World Weavers, by checking out their webpage.
If this description of interactive fiction didn't immediately turn you
on, that's OK. You won't offend us if you stop reading.
4.2.2 Glossary
A few terms of note:
Unit: Also called an ensemble in World Weavers In
Nomine. This is a group of five to ten writers who build storylines
together using a group of characters who are all generally in the same
geographical area together.
For instance, the groups of angels and demons who
have been assigned to the Boston area by their Superiors or make it
their home base for wider operations will all be part of the Boston
Ensemble.
PC: Player Character. This is a character created and
written by one of the players in the game. A player may only have one
PC in a given unit. The game story centers around these PCs, and the
creation of any other type of character is to help or hinder the PCs
in some way.
Let's say you want to play Josiah the Malakite.
You come up with an appearance, personality, and background for Joe.
Then you write Joe meeting up with the other PCs and joining the story.
Joe is your Player Character.
NPC: Non-Player Character. The opposite of a PC. A
character created by anyone that anyone else can use in the story for
whatever purpose. NPCs are often incidental characters that appear once
or twice in a story, though there can be more involved recurring NPCs.
There may be any number of NPCs in a game.
Let's say that you bring Josiah the Malakite into
the game, and you decide Joe needs a new gun. You write him walking
into the local gun store and meeting Don the owner. Don's whole purpose
in the story is to sell Joe a gun. If someone else in the game wants
to buy a gun, he can do whatever he likes with Don.
Secondary Character or Protected NPC: This is a more
difficult definition. Secondary characters are somewhere between Player
Characters and Non-Player Characters. Basically, these are characters
that are created by a player and are not PCs, but other players do not
have complete leeway in using them. Secondary Characters usually are
very recurring and are largely played by the original creator. Oftentimes,
they are friends, loyal servants or loved ones of the PC. Other players
are free to use secondary characters, much as they would a PC, but should
not do anything drastic to them without permission from the creator.
There's no set limit to how many Secondary Characters a player can create,
but it's usually not more than 1 or 2.
Let's say you'd like Josiah the Malakite to have
a human servant. You write him taking on Rita Barnes, a waitress at
Denny's. You've created Rita. She's a Secondary Character. Other players
are free to write their characters interacting with Rita, but they shouldn't
write Rita: dying, turning out to be a spy for the enemy, losing her
job, leaving Josiah, etc. without your permission. After all, you'd
like Joe to have a good relationship with his servant.
Admin Character: An Admin Character is a secondary
character written by the Unit Administrator largely to handle administrative
issues within the unit. Such characters include the various Superiors
as well as a few local celestials who have been assigned to the area
for a while.
RPG: Role-Playing Game. When used in a post, this marks
parts of a post that are written in-character as part of the game.
NRPG: Non-Role-Playing Game. When used in a post, this
marks discussion that is not written in character and does not necessarily
further to the story.
Theme, Thread or Storyline: One sub-plot going on at
a particular play-unit. For instance, a unit may have mysterious poisonings
going on, a romance between George and Martha, a misunderstanding between
Bob and Joe, and a demon attack on a local Tether. Each of these are
themes in the larger Symphony of the story at that unit. They will very
likely touch on each other (George and Martha may have to interrupt
their picnic to go fight demons) and change each other (Bob and Joe
decide to settle their differences when Bob nearly dies in one of the
poisonings). Some themes (the demon attack and poisonings) will affect
a whole unit, others are personal themes (George & Martha or Bob & Joe)
and only affect a few characters directly.
Tag: You will sometimes find in an NRPG at the bottom
of a post a comment such as "Tag, Joe!" This indicates to Joe, in case
he didn't notice it, that there was a personal theme involving his character
(private conversation or event) left dangling in the post. While the
expectation is that Joe will finish up or at least add to that event
or conversation, it does not mean that no one else may interrupt
that event or conversation. It is merely an expression of an expectation.
Feel free to interrupt a 'tag' if it seems appropriate. [NOTE: The key
to this is "as it seems appropriate." If someone is writing a dinner
conversation in the middle of the local Denny's and you want to join
them, go ahead by all means. If two players are writing a climactic
confrontation alone in the woods, interrupting could sabotage or disrespect
their storyline. Use your best judgment.]
Bio: (Or Biography) This is a description of your character's
Choir or Band, Superior, vessel appearance, personality, background,
and abilities for other players to use as a reference.
Biofile: The collection of character bios for a specific
unit.
Crosspost: Two or more stories that have mutually exclusive
events. For example, one story depicts Josiah the Malakite eating lunch
with Rita at the local Denny's and another one says that Joe skipped
lunch to go hiking in the woods. There are a variety of reasons crossposts
can occur. The three most common reasons are 1) posts written and sent
out simultaneously, 2) a given player not receiving a post due to mail
problems or being left off the recipients list of a post, and 2) players
not paying attention. Crossposts happen from time to time. Try to avoid
them, but don't panic if they happen. We do have ways of dealing with
them.
4.2.3 Joining World Weavers In Nomine
Joining World Weavers In Nomine is
easy, but let's divide it into steps anyway.
Step One: Just send email to the World Administrator
at Jonathan.Walton@oberlin.edu
and say that you'd like to join. He will add you to the IN world mailing
list, so you will get any updates involving the entire game. Please
be aware that in order to properly place you and credit you in the game,
we require a full, REAL name and your age. If you do not provide these
on first contact, you will be asked before your character will be considered.
Step Two: He'll write you back and welcome you to the
game. Now it's time for you to create your character. You need to submit
a complete bio for your proposed character for his approval. He'll need
to discuss the character with you and tweak it to fit the setting (if
necessary). At this stage you should have read "where?"
and "who?", the two
documents that make up the the bulk of this site. If you create a character
without having read these pages, odds are that you're going to end up
spending weeks honing that character down to something that is consistent
with the setting.
Step Three: Once your character is approved, if you
are new to interactive fiction, you will go through a brief training
period, where your character is prepared for his first assignment on
Earth. While your character is preparing for his assignment on Earth,
you will be learning the ins and outs of interactive fiction, so you
will be more comfortable with writing co-operatively.
Step Four: After you complete training, a decision
will be made as to where to assign you. Once you've been placed in a
unit, you'll be added to the mailing list and begin to get roleplaying
posts.
Step Five: Introducing your character. It's not a bad
idea to mention your idea for bringing your character into the group
to the Administrator. He can make suggestions; he's here to help.
From the point that you write your first post, you're
fully a part of the group. Good luck and happy roleplaying!
4.3 Characters
4.3.1 Creating a Character
In
Nomine has a variety of strange, unusual, and creative characters.
Don't consider any character concept off limits until you've proposed
it to the world admin and he's rejected it.
Keep in mind, World Weavers In Nomine
is a developing setting. The existing Tethers, NPCs and such will be
compiled in a constantly-updated list ("constantly" means when the Admin
has time). Feel free to use one of these in your character's background,
or create one yourself.
First, you have to come up with a character concept.
A few good starting frameworks for your new character would be:
A) A celestial recently assigned to Earth. If you are
new to Interactive Fiction, this is the preferred starting character.
The World Admin will rarely approve another type of starting character
for someone new to Interactive Fiction.
B) A transfer to the unit location from another assignment
elsewhere.
C) An existing celestial at the unit setting.
D) A reliever, familiar, gremlin or imp who may be
a candidate for full angelic or demonic status. Be aware that these
characters will not be as powerful as a full angel or demon will be.
Such characters must be approved by the World Administrator.
E) A human, undead, Remnant or ethereal spirit. These
characters will also not be as powerful as a full angel or demon. Such
characters must be approved by the World Administrator.
Give some thought to the abilities and disadvantages
your character will have. Since we aren't using the hard-and-fast gaming
system, you have some leeway to create anything you think you can write
about without any point-system restrictions to keep all PCs equal. However,
that doesn't mean that it's a good idea to create a powerful, flawless,
can-do-anything character. Those characters aren't much fun to write,
and they're no fun to write with. It's a good idea to give your character
at least a few quirks and areas of skill where they are weak. Players
may be required to tone down their characters if they are too powerful,
so be forewarned.
If you own Steve Jackson Games' In
Nomine core rule book, feel free to create a standard starting-level
character for your own reference. For the character bio, you should,
however, put the character's abilities in terms comprehensible to a
player who does not own the rules.
- Read the webpages first! This can't be stressed
enough.
- Remember that you are probably creating both a celestial
and a mundane Role that celestial is taking on to blend in.
Here's an example, to give you an idea of what to write:
NAME: Josiah the Malakite
Superior: Michael
Personality: Joe is none too swift, mentally, but
makes up for it with brutish strength and speed. He is devoted to his
work and his Superior. He still isn't quite sure what to make of Earth.
He tends to be a pushover, and other angels make good use of him.
Abilities: Can crush large boulders, bend metal
pipes, and frighten large animals by looking at them. The effect usually
works on humans and demons, too. If that doesn't work, his Howl attunement
usually does.
Skills: Large weapon, bare-handed fighting, dodging,
driving, silent movement.
Songs: Corporeal Song of Motion-- grants a few minutes
of flight at great speed.
Role: Joe Michaelson, Delivery driver.
Vessel Appearance:
Age: 25
Gender: Male
6'7"; Heaven knows how heavy; close-set, brown eyes; shoulder-length,
scraggly brown hair; perpetual unshaven stubble; Very powerful, muscular
build; Intimidating.
History:
Josiah has recently been assigned to Earth by his Superior, Michael,
to hunt demons. Josiah took the Role of Joe Michaelson, a deliver driver
for an independent service in the city, which allows him to drive around
the city and keep his eyes open. On his first day on Earth, he met a
woman named Rita Barnes at the local Denny's. When he noticed Rita was
being stalked by a demon, Joe took the stalker out, earning her eternal
gratitude.
He has recently brought her into the knowledge of
the War and made her his servant.
Standing out:
Everyone wants their character to stand out, so they
look for some character "hook" that will make them different than the
other characters. Some suggestions and comments:
- Many people write characters who are very, very attractive.
This is, after all, an escapist pastime. Being drop-dead gorgeous won't
make your character unique. This doesn't mean that this type of character
isn't fun to write, but it really isn't a good hook for being unique.
Being ugly or scarred is much less common, for obvious reasons, but
has been done here and there.
- Neato-keen superpowers, impressive abilities and
so on don't make for an interesting character in and of themselves.
How the character feels about these abilities and uses them, and how
other characters react to them may be interesting.
- Discord can make fascinating characters, but be aware
that most angels will shun angels with Discord, as it indicates an angel
fighting against his own nature and likely to Fall. Demons don't much
care if other demons have Discord, but are likely to take advantage
of them.
- The main way to stand out as a character is to make
a personality you will enjoy writing, who has some interesting
human foibles, and then write them. Do make sure it's someone you feel
comfortable with and will enjoy writing. A character written by someone
who enjoys bringing them to life is much more likely to stand out than
one you're not sure about who has been designed out of some desire to
be unique.
4.3.2 Guest Player/Characters and Villains
Guest Characters are characters that are PCs for a
finite period of time. They are played by people who are not normally
a part of that gaming unit. Guest Players are placed on the Unit mailing
list, then removed when their character has run its course.
An example of a Guest Character might be one that is
specific to a storyline: an example might be a visiting celestial who
brings word of a strange kind of demonic artifact that he saw, making
him the chief source of information for a new mission. Once the mission
is over, the celestial travels on.
The most common form of Guest Player Characters (or
GPCs) is the villain. Villains are like any other kind of GPC, except
that it is agreed that the villain will lose in the end. The player's
permission is required to kill a GPC villain, just as any other
type of PC or secondary character. The player may choose for the villain
to escape to plague someone else another day.
It is also possible to create an angelic antagonist.
Use your imagination.
GPC bios must be submitted to the Admin and approved,
just the same as regular PCs.
4.4 Posting
4.4.1 Posting Mechanics
All posts should be sent to your unit email mailing
list. This address will be given to you when you are assigned to a given
unit and added to the list. Always send posts to the mailing list, even
if it has been sent for pre-approval (to make sure something you did
with their character was all right) to some people on the list, so that--
1) the person will know it actually got posted, 2) the person has that
post in the right order of posting (some people delete posts for approval
after responding to them to avoid confusion), 3) so people don't get
confused about who got it, 4) so people replying to the post with comments,
without checking the headers, have their replies going to everyone.
Be sure to title your posts.
Non-roleplaying emails should have 'NRPG' at the front
of the title. This makes it clear to everyone and helps people who are
browsing the archives.
Try to identify the timeframe events are happening
within your post. This can be done one of two ways:
1. Listing it at the top of the post or section.
Example: [Denny's parking lot, after breakfast]
2. Including it as part of the story.
Example: "After breakfast at the Denny's, he headed to the parking
lot..."
Always sign your posts with your real name, character
name, Choir or Band and Word, and character's Earthly alias.
This is especially important when a unit first starts out so that people
can place players with characters more readily. Example:
Respectfully submitted,
Lynette R. F. Cowper,
Jabin, Elohite of Stone,
(aka Jabin Pietre)
Likewise, character bios should always include the
player name so when they get collected into a biofile, they are all
readily available.
4.4.2 Layout Guidelines
Your line-lengths should be set to 75 characters or
so. If you have longer lines, it makes your posts hard to read.
Use standard ASCII if at all possible. Word-processor
code, HTML, control characters and the like can make a post nearly unreadable.
Don't use tabs. Different systems assign a different
number of spaces to tabs. It's better to use spaces.
4.4.3 Etiquette Guidelines
Interactive writing is a free-form gaming environment,
but there are a few rules and guidelines to gameplay. Take these to
heart:
Respect other people's storylines and characters. Some
things to be mindful of in this category:
- Never kill, maim, make major life-changes in, or create backhistory
for other people's characters-- PC and secondary-- without their
permission.
- Don't write someone else's character doing, saying or thinking
something completely out of character without reason, and permission.
- If they write that their character vessel's arm is broken and
may never work right again, don't write in your post that it was
simply a sprain or a simple fracture.
- Likewise, do not start a sexual relationship with another player's
character without permission. This includes not only long-term relationships,
but also one-night stands, seductions, and rapes. These are sensitive
topics. Treat them with respect.
- Don't write other players' characters' thoughts, telepathic conversations,
or private conversations to which your character is not privy unless
you know the character well and it forwards the storyline.
Likewise, do not express other players' characters' opinions unless
you know that character's opinion.
- Be careful of interrupting a 'tag' if the event is a private
climactic event between two characters-- interrupting such a tag
may show disrespect for other's storylines.
- What is written always has precedence over something you had
planned to write but hadn't written yet. Because of this, it is
best not to plan ahead too much, or if you do, not to get upset
if those plans get waylaid by someone else's post.
Respect the other players and your readers.
- There are many topics which can make for strong and compelling
storylines. Some of these are somewhat adult in nature-- sexual
relationships, rape, assault-- or are on sensitive topics-- prejudice,
religion, incest, alternate sexualities. Please be aware that there
may be writers in your unit who are or have had to deal with these
topics and may be disturbed by their inclusion in an escapist past-time.
Please also be aware that there may be minors reading your posts.
We are not suggesting that these topics never be dealt with, but
that they be treated with respect, both for the subject matter and
your fellow players. Try to avoid graphic depictions of sex or violence
unless it is truly needed for the plot of your post. If in doubt
about the appropriateness of the post you are writing, check with
your admin before posting.
- Don't intentionally cross-post someone. If you had a different
idea or you think they crossposted something from earlier, work
it out in email, not in a post.
- Helpful suggestions and questions are allowed. Insults are not.
Highly intellectual insults, such as calling someone anal-retentive
or microcephalic or stating their characters are 2-dimensional,
etc. are still insults. Take everything with a grain of salt. You
can't see facial expressions online, so you can miss those subtle
visual cues that tell you someone is joking, saying something tongue-in-cheek
or making an innocent remark. Always assume the best.
Respect your administrator.
- Major decisions that would be made by a Superior should be written
by the admin, not anyone else.
- Sometimes a crosspost occurs or someone's character is badly
miswritten and the admin or affected player will ask that people
not post to that theme until it can be worked out. Not honouring
such requests may exacerbate the problem. Please be patient.
Communicate.
- If you are going to be gone for a long period of time, warn your
fellow players and admin if possible. You should post at least once
a month, preferably more often. You may be written out after one
month of inactivity. Your administrator should warn you first.
- If someone is needing you to post before they can proceed with
their storyline, do so as soon as possible. If there is some reason
you can't post and there is a theme dangling waiting for you to
pick up, write and inform the involved player(s).
Interact!
- Interact with the other PCs. This is interactive fiction, after
all. If in your last post your character didn't interact at all
with the other PCs, or interacted only briefly, you should probably
have him/her interacting with the other PCs in this one -- unless
he/she is stranded on a desert island alone or with only NPCs or
something. And please remember to interact with different
PCs. Yes, the romance between George and Martha is fun to write,
but you need to be interacting with Joe and Bill and Bob, too.
- Don't play lone hero. Allow others to get into the action.
- Always wait at least a week for others to respond to
your post before following up your own post.
Have fun.
- Interactive fiction is supposed to be fun. If you are not having
fun, perhaps it's time to take a step back and get some perspective.
Does it really matter in the greater scheme of things that John
Doe wrote your character ordering rum raisin ice cream when you
specifically said that your character hates raisins?
- Always keep in mind that it is just a game.
4.4.4 Some In
Nomine-specific Rules
4.4.4.1 Time in In Nomine
Time is fluid in the World Weavers In Nomine
setting. Fluid time facilitates roleplaying of events that would occur
over a long time outside of the game, such as pregnancy of an NPC or
recovery from Trauma. These types of events can happen as rapidly or
as slowly as the player wishes to play them.
Also, no matter how many game-days have passed in different
gaming units, it is always considered the "present" for all units. This
facilitates inter-unit roleplaying. For example, if your character is
an angel whose friend resides at another Unit's location, you do not
have to calculate what the date is at the other Unit to synchronise
the visit.
The passage of seasons is determined by time in the
Unit location in the real world: if it is April when you are writing,
it is Spring in In Nomine Boston. To age your mortal
characters normally, you may want to give them birthdays and age each
character when the date comes around.
4.4.4.2 Official In
Nomine Characters
In
Nomine characters from Steve
Jackson Games' publications, such as the various In
Nomine books and Pyramid
Magazine are protected NPCs, owned by the World Administrator. This
includes the various Archangels and Demon Princes. They cannot be killed,
maimed, made to Fall or be redeemed, or otherwise changed in any major
way withouFor those owning The Revelation Cycle books-- Night
Music, The Marches, Heaven and Hell, Fall of the
Malakim, and The Final Trumpet-- the events of those books
have happened already. NOTE that this is a change from WWIN's
former policy on this issue. However, characters around whom the adventures
in those books revolve-- Furfur, Arthur and Harold Dawson, Thor, Loki,
Tancred, Kevin, Maximillian, Mira Klein, Natalie, Khalid, and Magog--
should still generally be avoided so as to not ruin the impact of those
adventures for those who want to play them, or confuse those who have
played through them.
Other characters from books, Pyramid
Magazine, and other In
Nomine books may make appearances, as protected NPCs as discussed
above.
4.4.4.3 Characters from Fan Fiction and Other Games
Characters from In
Nomine-inspired fan fiction or from other games are not available
for use in WWIN without their creators' permission. This is true even
for characters created by players in WWIN but not used by them here.
4.4.4.4 Real People
Yes, it's fun to throw your brother-in-law in as a
brief NPC encounter, since the game takes place in the present. However,
it's not generally recommended, as other writers may not realise that
minor NPC was a real person and might kill him, make him a villain,
etc., which you wouldn't want (well, okay, maybe with some people you
would, but you never know when they might stumble across these
pages). Now, famous people are obviously going to exist in the setting
(we needn't make up a name and personality for the mayor of Indianapolis,
for instance), but should generally be in the background and not interacting
with the PCs.
4.4.4.5 New Superiors and Word-bound Celestials
If a player wants to create an Archangel or Demon Prince
other than those official ones listed, he must get permission from the
World Admin before introducing the Superior or a Servitor of that Superior.
The same is true of other powerful Word-bound celestials. Among other
things, this allows the World Admin to keep track of these NPCs for
the Web pages.
4.4.5 Grammar Guide
These are a few of the more basic grammar rules to
keep in mind if you are looking for ways to improve the quality of your
writing. These are all fairly simple things that can make the difference
between incomprehensibility and enjoyability. For those interested in
more detailed grammar guidelines, the administrator recommends Strunk
and White's The
Elements of Style.
Always put a . ? or ! at the end of each
sentence, as appropriate. This includes the last sentence in a paragraph
and sentences in quotes.
Always use quotation marks or some other indication
of speech and mental speech. The standard in IN is to use " "
for spoken speech and { } for mental communications. Be sure
to use these at the beginning and end of the quote.
Each speaker should have his/her own paragraph.
Not:
"I don't know," he said. "Yes, you do," she replied.
But:
"I don't know," he said.
"Yes, you do," she replied.
This applies to both spoken and mental speech.
A subject change or change in location or mood should
probably be accompanied by a new paragraph.
Either leave a blank line between paragraphs or indent
each new paragraph. Or do both. Stay consistent within the post.
If you have something like "he said" after a quoted
statement, put a , inside the final quote mark and a period at
the end. If the quote is a question or exclamation, put the ?
or ! inside the final quote mark.
Not:
"I came as soon as I could" he said.
"I came as soon as I could." He said.
"What are you doing" he asked?
"What are you doing," he asked?
"I can't stand it anymore" he said!
"I can't stand it anymore," he said!
but:
"I came as soon as I could," he said.
"What are you doing?" he asked.
"I can't stand it anymore!" he said.
If you have something like "he said" before a quoted
statement, put a , after the "he said," and your final . ?
or ! inside the final quote.
Not:
He said "I came as soon as I could".
But
He said, "I came as soon as I could."
Be sure to put an occasional referent to who is speaking
in long dialogues. Each quote doesn't necessarily need one, but if you
go too long a reader can lose track of who is speaking. As well as the
useful "he said/asked," you can also just describe the person doing
something (He tilted his head. "I don't understand.") or use another
speaker's name in the quote ("Ezbon, I value your opinion.").
In dialogue, the attention-getting use of someone's
name should be set off with a , . Consider the difference between
these two sentences:
"I've decided I'm going to strike Chris," he said.
"I've decided I'm going to strike, Chris," he said.
Do you see the difference? In the first sentence, the speaker stated
he was going to hit Chris. In the second, the speaker told Chris he
was planning take action. A single , makes all the difference.
Use third person (he/she) not first person (I). Your
character is not you. There are occasions where a post is made more
powerful by ignoring this guideline, but care must be taken as first
person can sound very stilted.
It's generally best to use past tense. Occasional use
of present tense for one post can make it very powerful, but this gets
old quickly. Don't switch tenses a lot in a post. This gets confusing.
Just because you use third person doesn't mean you
need to write from an omniscient perspective. In general, your writing
will be more powerful if you get into your character's head and describe
what happens through their senses and thoughts. This requires some thought.
For instance, you may consider someone who is 20 to be a young woman.
But, if your character is 15, he probably won't think of that 20-year-old
as a 'young woman'. Likewise, you may know something about
another character that your character doesn't know. It can
be difficult to write your character doing something that would be inadvisable
if they knew this about the other character, but you need to think about
what they would naturally do given the information they have. And, if
your character doesn't know Lori is an assassin, she should probably
not be described so in your post, even just in passing-- not, "The assassin
smiled up at him," but, "The pretty girl smiled up at him."
If you know you're a horrendous speller, run a spell-checker
or have a friend that spells well read through your post before you
post it, if possible. Watch for homonyms (words that are spelled differently,
but sound the same)! These can produce some hilarious results if you
aren't careful and ruin an otherwise serious post. Some examples from
other settings include the character who approached another in a "threatening
manor" and the man who "genitally unbraided" his lover's
hair. That's some feat! At any rate, both mistakes ruined serious moments
in the posts they were in, as well as garnering the writers a lot of
teasing.
Some common homonyms to watch out for:
Then (time indicator) vs. Than (comparative)
To (preposition, "I went to the store.") vs. too (adverb
or "also"-- "This is too much," "I want to come, too.")
Of (preposition) vs. Have (verb). Most of the time, this
mistake occurs after 'could' or 'should'. It's "Could have" or "Should've"
not "Could of."
There (place, as opposed to Here) vs. Their (belonging
to them) vs. They're (They are)
Its (belonging to it) vs. It's (It is)
Here (place, as opposed to There) vs. Hear (something
you do with your ears)
A part (included) vs. Apart (excluded)
4.5 The Club
The In Nomine setting is just one setting
of a larger club, World Weavers (WW), which has interactive fiction
units in a variety of genres. If you like World Weavers In Nomine,
please, check out some of the other
availiable settings on the WW Webpage.
4.5.1 Command Hierarchy
The World Weavers In Nomine setting
command hierarchy is as follows:
1. The overall World Administrator. This is the benign
dictator of the world. The duties of the World Admin are pretty broad.
Among other things, he keeps the web page and posting archive and approves
world-spanning themes or unusual new abilities. Inter-Unit conflicts
or conflicts with your Unit Admin should be brought to him.
2. The Unit Administrators. Currently, World Weavers
In Nomine has several active units, each with its own Unit
Administrator. The administrator's job is to ensure that all members
can enjoy themselves in RPing with the least amount of restriction or
interference without allowing complete chaos. Unit admins have duties
which include keeping the roster, biofile, and any additional information
on a Unit roleplaying unit and providing these for the WW roster keeper
and new players as needed or requested; offering guidance to the story,
mediating crossposting problems, and offering solutions to the players
when/if they write themselves into a quagmire. The Unit Admin plays,
among other characters, the various Superiors as well as an individual
character of their own, often the Celestial with the most experience.
Unit admins do not have authority to interfere with
the development or direction of the storylines of their Units. Unit
admins have the same authority to guide and shape the development of
the scenario as any other member. They do NOT have control of
the story and they cannot arbitrarily direct it, although they can exert
considerable influence and most players will follow the lead of the
Unit admin. Unit admins, under no circumstances may stop a story
because of their own absence and may not cancel the development of the
story on their return. If a Unit admin is out or unable to post for
any reason, they should try to name a secondary unit admin, who can
become the temporary head of the Unit if the story is being held up.
Unit admins are required to follow the guidelines and traditions of
WW and do not have authority to make new rules or requirements.
4.5.2 Conflict Resolution
It occasionally happens that a conflict arises in a
game. World Weavers has a policy in place to handle such conflicts.
But first, remember, it's only a game.
Writing interactive fiction can be very involving; if it wasn't, it
would have little appeal. It is very easy to get lost in the setting
and characters as they spring to life. Because of this, it is important
to keep those four words in mind: "It's only a game." Don't take things
personally, and have fun with it.
Now, with that in mind, here are the steps to be taken,
in order.
1. Consider whether the problem can be solved with
a little work-around. For instance, someone writes a character witnessing
or reporting your character doing something that would be dissonant
for him. Your first instinct is to ask that the post be rewritten or
withdrawn. Before you do, stop and consider. Could it have been a case
of mistaken identity, or even an intentional duplicate of your character?
Perhaps what the person saw wasn't really what happened. Or perhaps
the person is lying or deluded. Sometimes work-arounds like this can
be some of the most creative and interesting posts, introducing new
and fascinating plots.
2. If a work-around is not possible, your next step
is to politely contact the other player privately and bring up your
problem. Be extra careful in your phrasing, since facial expressions
don't come through email. All the other player has is your words. If
you are the recipient of a complaint letter, take everything with a
grain of salt. It's easy to read more into the phrasing than is really
there. The two of you should endeavour to work out the problem via private
email.
3. If private email didn't work, the next step is to
take the problem to your Unit Administrator. Avoid hysterics and hyperbole.
The Unit Admin will get both sides of the story and work out a solution.
4. If you are unsatisfied with the Unit Admin's solution,
or your problem was with the Unit Admin, you should write the World
Admin, Jonathan Walton (Jonathan.Walton@oberlin.edu),
if that is someone other than the Unit Admin. The World Admin will then
get the full story and work out a solution.
5. If you are unsatisfied with the World Admin's solution,
or your problem was with the World Admin, you should write the World
Weavers Head Administrator, whose current e-mail address can be found
on the World Weavers Webpage.
Violation of the etiquette guidelines can produce a
spectrum of responses:
1. Mild violations or first offenses usually produce
a polite reminder, and if it's a writing problem, the problem will be
written around without alteration to the "offending" post. Don't take
this too hard. It happens to everyone. We're not out to get you.
2. Serious violation will produce a public reprimand,
and your post may have to be rewritten, retracted, or written around.
3. Chronic serious violations can result in the player
being asked to leave the game.
It shouldn't come up, but if a player should ever be
contacted by someone purporting to be a representative of Steve Jackson
Games or Siroz Productions (the creators of the original French game)
or someone else claiming use, abuse or misuse of their intellectual
property rights, that player should immediately forward all correspondence
to the World Administrator.
4.5.3 Awards and Rewards
World Weavers hands out awards for posts and writers
at their annual reunion every year. For more information about them,
see the World Weavers page.
Additionally, a character may receive extra attunements
and Rites, a distinction, or even his own Word at the behest of his
Superior, as written by the Unit Admin. Because most Superiors only
have three distinctions and other Rites and attunements are rare, the
players should not expect these often.
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This Writing Guide was largely stolen from the DragonLands
Writing Manual, which was largely written by Susan Rati and Lynette
R. F. Cowper, with portions lifted from other WW Writing Guides. Persons
wanting to start their own interactive fiction groups and use parts
of this guide should contact Lynette R. F. Cowper for permission. Those
creating writing guides within World Weavers have permission to use
any portion of this document in their own settings' writing guidelines
which does not reference properties of Steve Jackson Games. |
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